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turboman808
Hey guys me and some friends are talking about entering the race. Basicaly you get a $500 car and prep it to race. Race is in September.

So we need something that runs good and we would like to show up with something a bit different then just getting a 80s civic or crx.
So.Cal.914
$500.00 isn't much, how about an old dodge with the slant six. Good power and

they run forever.
736conver
QUOTE(So.Cal.914 @ Apr 20 2007, 04:21 PM) *

$500.00 isn't much, how about an old dodge with the slant six. Good power and

they run forever.


Funny I was thinking a old chevy with a straight six. Also good power and last forever
turboman808
Sorry guys I meant $500 just for the car. Prep and tires aren't taken into account
alpha434
Get that junk 914......

If the car just has to cost 500.00, then what's keeping someone from having their buddy sell them a decent car for dirt cheap, or just write 500.00 on the Bill of Sale? And you can very likely expect that this has happened with all the guys faster than you.


Martin Baker
I just glanced through the rules, this is a real race, with real race car prep required. I thought it was like a joke. How about the rule where they can randomly pick a car to destroy. Ouch...guess you wouldn't want to upset the fans.

PRICES & RULES
Read Everything! (Sure--Like You Have Something Better to Do.)

PRICE

Entry: $500 per car + $100 per driver + $75 for non-drivers. (Each team must have 4-6 drivers.)

This fee covers registration, track time, paddock pass, club access, track insurance, on-site ambulance crew, sweatshop-made commemorative crap, and anything else we come up with by then. Non-driving team members get all the same bennies except track time.

Not going to be working on a car or hanging out in any of the assigned pit spaces? (This is an insurance reg--please be honest.) If so, general-access paddock passes are $40 at the gate. AMP also welcomes spectators at $15 each; that's good for grandstand access only. Children under 16 aren't allowed in the pits, which is ironic since people who act like they're under 16 quite clearly are.



RULES

1: GENERAL


1.1: Organizer Decisions: Organizer's decisions are final. If you don't like it, tough. Get your own race.
1.2: Unsafe Vehicles and/or Drivers: At organizer's sole discretion, any unsafe car or driver may be removed from the event at any time.
1.3: Refunds and Compensation for Loss: There are none. Forget it. It ain't gonna happen. You get zip. Squat. Nada.
1.4: Claiming Race: At the end of the competition, organizer may elect to purchase any vehicle from its owner(s) for $500. In other words, don't spend a lot on a cheater—cause if you do, you ain't gonna own it much longer.
1.5: Winners and Prizes: The car which completes the most laps is the winner. The winner receives $1500. Recipient of the People's Choice Award, as determined by blind ballot of all registered participants, receives $1000. Recipient of the Organizers' Award, as determined by the Organizers' whim, receives $500.
1.6: Your Car May Be Destroyed At Any Time: In addition to accidents and other unfortunate boo-boos, one car may be selected by blind ballot of all registered participants for immediate removal and total destruction. It could be your car. It probably WILL BE your car. Them's the breaks. Don't bring it if you ain't OK with losing it.
1.7: Right of Publicity: You and your brilliant, pithy utterances may be photographed, recorded, or otherwise reproduced and re-used whenever and wherever the heck the organizers like (including but not limited to magazines, radio, biblical apocrypha, CinemaScope epics, and cave paintings). You won't get a penny unless somebody sees it and buys you a coffee. If you're not comfortable with that, wear a Mexican wrestler mask and/or stay home.
2: ELIGIBILITY

2.1: Vehicle Eligibility: Entry limited to mass-produced, four-wheeled vehicles legal for California highway use at the time of their manufacture. Vehicles must be acquired and prepared for a maximum of $500 as described in Section 4. Vehicles must meet all safety standards laid out in Section 3. The vehicle's original stated curb weight may not exceed 4200 pounds. Individual waivers may be granted; just don't ask about Peterbilts, zambonis, sidecars, or golf carts again. We already said no.

2.2: Driver Eligibility: All drivers must have a valid US or International driver's license and a valid competition license (club memberships, rally licenses, and instructional licenses are not accepted). The ONLY acceptable competition licenses are: AMP, SCCA, FIA, NASA, NASCAR, CSRG, ARCA, WestCar, SRL, Legends/600, USAC, CASA, BCRA, NCMA, CRA, ICSCC, HMSA, HSR, and SVRA. If you don't have one of these, you'll need to cough up for either an AMP Competition Permit ($50) or a NASCAR Competition License ($90). Either credential is valid for the full calendar year and can be purchased from AMP in advance through the mail. (A little while after your team is officially accepted, the Team Captain will receive the appropriate applications in the mail.)

2.2.1: Drivers Under 18: Drivers under 18 years of age must get a notarized letter of permission from their parents or legal guardians. You might also want to ask said parents or legal guardians why they'd ever allow you to do this; it probably means they've been poaching your college fund. Oh, and there's a separate AMP Minor Competition Permit for Minors.

2.3: Tire Eligibility: DOT-approved street tires only, minimum treadwear rating 190; no exceptions. Pete Stout and Calvin Kim, this means you.
2.4: Whiner Eligibility. Whiners are not eligible to compete and will not be accepted under any circumstances. If you believe that you might be a whiner, please check with a spouse, domestic partner, legal guardian, or health-care professional before getting the rest of your team kicked the hell out of the race.


3: SAFETY

3.1: Rollbar and Structure: Professionally made five-point (ie., four-point + door bar) rollbar or better mandatory, AutoPower or better. Driver's-side window nets and door bars mandatory. (For a good source of premade bars, try AutoPower online. There's also good, reasonably priced bars and belts and suits and stuff at Pegasus Auto Racing. And for ratty-arsed cars that are too unpopular to have spawned mass-produced bars--meaning most of the junk we're running here--contact local racing and speed shops to arrange a hand-bent installation. (We like David Racing Products in Modesto, at 209.522.6370, but you can get 'em done all over the place.) Shoulder-harness bars strongly encouraged.
3.2: Driver's Seat: Driver's seatback must reach middle of helmet or higher. One-piece seats strongly encouraged.
3.3: Onboard Fire Extinguisher: Fully charged Purple K or Type A-B-C extinguisher, 2.5 lbs or larger, must be located in easy reach of driver via quick-release mountings.
3.4: Driver's Helmet: Undamaged Type SA helmet, Snell 95 or better, mandatory. Type M or other non-SA helmets not allowed.
3.5: Four-Point Harnesses: Four-point harnesses mandatory. Fifth "anti-submarine" belt strongly encouraged. All harnesses must be SFI or FIA approved; dated within four years of the race; and properly mounted.
3.5.1: Harness Mounting: Grade 8 or better hardware and 3-inch or larger load washers are required when mounting to sheetmetal. Shoulder harnesses should be within 15 degrees of horizontal from load point to seat entry.
3.6: No Antifreeze Allowed: Coolant must be completely drained and replaced with plain water--no antifreeze, antiboil, water-wetter, or other additives allowed. (That stuff is slippery--when your car pukes its guts all over the track, we don't want to be sliding around in it.)
3.7: Fire-Retardant Clothing: SFI- or FIA-approved fire-retardant driving suits must be worn by all drivers at all times while inside the car.
3.8: Glass, Headlights, and Taillights: All glass headlights must be removed; all window glass other than front windshield must be removed; plastic turn signals, side markers, and taillights must be removed or fully taped over.

4: VEHICLE PRICE

4.1: Total Investment in Vehicle Can Not Exceed $500: Except for items described in Rules 4.2 and 4.3, the total spent to purchase and prepare any car may not exceed $500.
4.1.1: Lame-Ass Rationalizations: Cars that "should be" worth $500 don't count; cars that "were worth $500" before you spent another $2000 to fix them don't count; cars you've owned for 20 years and spent more than $500 on total don't count.
4.2: Safety Equipment DOES NOT Count Toward $500 Total: Safety equipment described in Section 3 DOES NOT count toward the $500 total. There is NO LIMIT on safety-equipment spending. Tires, wheels, and brake components are also considered safety equipment and DO NOT count toward the $500 total. While not mandatory, additional safety items such as fuel cells and plumbed fire suppression systems are highly recommended and DO NOT count toward the $500 total.

4.3: Registration, Insurance, License DO NOT Count Toward $500 Total: Registration, insurance, or license charges—assuming for some reason you bothered—do NOT count toward the $500 total.
4.4: BSF Factor: To prevent cheating, all cars will be inspected by a panel appointed by the organizers. At that time, all teams will be given an opportunity to describe the car's purchase and prep. If the panel believes the limit set out in Rule 4.1 has been exceeded, it will assign a Bullshit Factor (BSF) equal to one BSF per ten dollars above the limit. The entry will be docked one lap for each BSF assigned. (Ten dollars = one BSF = one lap.) Entrants are encouraged to bring all supporting evidence and make up plausible-sounding stories in advance.
4.4.1: Appeal of BSF Panel Decisions: Get real. There's no appealing this decision. You're boned.
4.5: Sponsorships: Conned some hardworking corp into giving you parts or cash? Nice work, but it still counts toward the $500 total. We recommend blowing that sponsorship dough on other stuff instead--hotel rooms, gasoline, entry fees, pedicures, driver suits, personal male enhancement medication, travel expenses, Freudian therapy for the organizers...things like that.
4.6: Labor Costs: If you didn't pay for the labor, it doesn't count toward the $500 total. If you did pay for it, it does count toward the $500 total. This just ain't that complicated, guys.


5: TEAMS

5.1: Definition of Team: Each team must consist of one car and four to six drivers. There is no limit on non-driving crew members, friends, cheerleaders, pizza-delivery boys, osteopathic surgeons, etc.
5.2: Driver Portability: Any registered driver is allowed to drive any registered car at any time.
vanaman
get an old benz diesel. they are tanks and have great torque.

and then take out the rest of the drivers. smile.gif
QUOTE
1.6: Your Car May Be Destroyed At Any Time: In addition to accidents and other unfortunate boo-boos,


steve
RS22b
we actually bought a 86' E30 is coupe.

Although the guy who was goin to be heading up the team just had a kid and we wont be goin anymore sad.gif But we had some sponsorship and such already before when he actually thought that after having the kid things would be ok, haha.

there was alot of prep work to be done on the car to get it up to par.

_billy
JPB
There has got to be a rusty car somewhere where the outside is trash but the floors and longs are good. Not many want a pitted body unless they are sadomasochists or sumthin. You can do it! Think Crustoleum Yeller beer.gif
Scott-thundercat
man if it werent for the destroy and or buy option i'd enter my 914... 250 bucks!
John
So what type of racing is it?

Dirt or asphalt?

Circle track oval track road racing?

I simply can't see spending the money on safety equipment for a POS that I would not want to keep. Sounds more like a project for a high school shop class...

I suppose if you could start with a junk old race car (Ford Pinto or similar) cheap enough it could work.
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